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Tempest - Monthly Recap #1

Our first recap. Hopefully of many! Detailing our intentions for this project, what we have achieved so far, and where we hope to be in the future.

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Update: New Port Images & Information

Some WIP Images from the new French port being worked on - and some additional information about the ports themselves.

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Tempest - Monthly Recap #2

Lots to report on for this month! Drawable maps, new weapons, islands, a new ship, and more!

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Tempest - Monthly Recap #3

Lots of updates to report this month. Including: A new playable ship, two new islands, a rework of our storm system, and more!

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Tempest - Monthly Recap #4

New trailer, volcanic eruptions, create your own flag, rum drinking, and more!

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Tempest - Monthly Recap #5

A (mostly!) playable release of our Cryengine alpha build. Some information about developments over the last month, and more importantly, our plans for Tempest!

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Tempest - Monthly Recap #6

Our sixth monthly recap! Our first update from our switch to Unreal 4 engine. A look at a new ship, some early cannon prototyping, and our plans for what to do next!

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Tempest - Monthly Recap #7

Hello and welcome to our seventh monthly update! This month we've seen some new additions to our team, networking & interaction progress, some new ships, and a new video explaining a little bit...

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Tempest - Monthly Recap #8

Our eighth monthly recap includes: wearable hats, a look at our early inventory & shop system, and an early multiplayer prototype!

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Tempest - Monthly Recap #9

Modular houses, our first island WIP, a look at some weapon animations and an announcement about our plans for October

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Tempest - Monthly Recap #10

New Screenshots, a review of our trip to GameCity, some updates about our monthly progress, and an announcement about potential name changes!

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Tempest - Monthly Recap #11

Welcome to our monthly recap for November! This month's progress includes World curvature, UI, ships, terrain, islands, and a health & stamina system.

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Tempest - Monthly Recap #12

The final monthly recap for 2015, a whole year of development! Featuring some environment effects, weapons, new models, and more.

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